![brutal doom v21 small amounts of blood brutal doom v21 small amounts of blood](https://i.ytimg.com/vi/DSk559J_aNY/maxresdefault.jpg)
The Icon of Sin perches at the top of a bloodfall. The battlefield is now more hellish looking than before and has rockets and plasma cells littered around the map as well as soulspheres which respawn after a certain amount of time, which helps make the battle more manageable.
![brutal doom v21 small amounts of blood brutal doom v21 small amounts of blood](https://i.imgur.com/XaNtsWS.jpg)
At the opposite end from where the player begins is a pentagram with a portal behind it which takes the player to the battlefield. The room before the battle is now a hallway with all weapons and ammo, and mega spheres on the left and right sides of the hallway. Instead, headshots simply cause the boss more damage compared to being shot on any other part of the body. Also, the player no longer has to shoot the boss in the head in order to damage him. It now uses screams that damage players unless they take cover, and it now unleashes lightning that homes in on players and deals massive damage if it hits. This time, the Icon of Sin uses more attacks along with its old ones. The battle begins when the player approaches an altar with a soulsphere on it in the middle of the arena. Its sole purpose is the same: Remain static and attack the player(s). Even though it may look like he would walk towards the player because he has legs, he won't. Followed by the knees, lie his demonic legs. The knees have comparatively bigger spikes with another layer to protect them very well. The crotch bones have something mesh-like fishy between the holes to keep the holes covered. As an exoskeletal embodiment, the legs too are disclosed. The elbow protrudes out of the disproportionate forearm, while the wrist and hand remain the same: pointy and sharp. His arms too are mechanical and have a bony composition. His shoulder is disguised as a bit brown due to the vest of flesh it wears. You might not want to meet those wings in real life. It may be mistook as its hands as well, by their slender width. It has small mechanical wings oozing out from his back. The structure of its body is a combination of metallic joints and exoskeleton which absolutely no skin. The Real Icon of Sin created by Sergeant Mark IV, is a remake of the Doom 2 Icon of Sin featuring a new Icon of Sin with a body and wings unlike the original Icon of Sin, this version of Icon of Sin is comparatively a lot bigger, judging how the face which once seemed gigantic, now is a mere face of a demon from a decent angle just as the picture displays. Please help the Doom Wiki by expanding it.